FANDOM


Danganronpa V3: Killing Harmony, known in Japan as New Dangan Ronpa V3: Everyone's New Semester of Killing (ニューダンガンロンパV3 みんなのコロシアイ新学期) is a Japanese visual novel game developed by Spike Chunsoft. It is the third main title in the Danganronpa series. It was released in Japan on January 12th, 2017 for PlayStation 4 and PlayStation Vita. It will be launched on PlayStation 4, PlayStation Vita, and Steam for PC in North America on September 26th, 2017, and in Europe on September 29th, 2017.

A promotional demo called Danganronpa V3: Killing Harmony (Demo Version) was released in Japan on December 20th, 2016[1]. The Demo was later released in North America, Europe, and Australia on August 25th, 2017[2].

SynopsisEdit

"Welcome to a new world of Danganronpa, and prepare yourself for the biggest, most exhilarating episode yet. Set in a "psycho-cool" environment, a new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death. Forget what you thought you knew about Danganronpa and join a completely new cast of Ultimates for a brand-new beginning. In a world where everyone is trying to survive, nobody’s motivations are quite what they seem. Use your skills to solve each new murder or meet a gruesome end. The world is shaped by our perception of it. Fast-paced trial scenes will require lies, quick wits, and logic to guide your classmates to the right conclusions." - Official synopsis[3][4]

GameplayEdit

With Danganronpa 3: The End of Hope's Peak Academy closing the Hope's Peak Academy story arc, Danganronpa V3: Killing Harmony takes place in a new school, with a completely new cast of characters, acting as the start of a new arc rather than a direct sequel to the previous two main titles. Despite this, the gameplay and story take place along a similar linear path to the previous main titles while adding new gameplay elements.

Like its predecessors, the game's progression is chapter-based and split into 3 major gameplay types: character interaction, investigation, and Class Trials. The player controls the protagonist from a first-person perspective and can explore the school at their leisure, with additional parts of the school becoming available as the plot progresses. Interacting with certain characters or objects is used to progress the story. In each chapter a murder must be solved, which is up to the protagonist and their classmates to investigate and solve, culminating in a class trial inside the school's courtroom.

The game introduced the concept of "smacking" objects to look for Monocoins while exploring the school, which removes the ingame models from the room. As in previous games, the protagonist can interact with other students and improve their relationship through Free Time Events.

Class TrialsEdit

Template:Main Class Trials received an overhaul in Danganronpa V3, adding a number of new features and minigames. The class trial podiums move during the game, with podiums able to move into the middle of the circle; this is often used when certain characters are under suspicion. Lie Bullets were also introduced alongside Truth Bullets, which allows the protagonist to lie to move the Class Trial forward. New minigames were also introduced, and existing ones updated with new mechanics:

  • Hangman's Gambit Ver. 3.0 is similar to Danganronpa 2's Hangman's Gambit, featuring letter tiles on a set route which can collide, however they are in the dark, and the protagonist must shine a light on them in order to view the letters.
  • Theory Armament is a rhythm game equivalent to Bullet Time Battle/Panic Talk Action but with a new format, in which the player must hit the correct buttons in time with the beat in order to destroy parts of a statement. As the opponent's health depletes, their clothing also gets destroyed. When their health is empty, 4 words (or word segments) will appear on screen which, if selected in the correct order, form a rebuttal to the opponent's argument.
  • In Debate Scrum, multiple characters argue their case in two teams representing two contradictory opinions. The protagonist must find a keyword in the argument in one side in order to contradict the argument of the other.
  • Mind Mine is a puzzle-style minigame in which the player destroys blocks in order to uncover images hidden underneath. Uncovering the correct image wins the game.
  • Psyche Taxi is similar to Logic Dive, with the protagonist driving a car through a route to collect letters to form a question with a multiple choice answer. To answer the question, the protagonist must drive into the correct lane and slow down enough to pick up the girl who is standing in that lane, who will hop into one of the passenger seats.
  • Mass Panic Debate is similar to Non-Stop Debate, however in this version multiple students talk at the same time. Because of this, the screen is split into multiple segments with a different student and statement in each as well as multiple weak points. As with Non-Stop Debate, the correct Truth Bullet must be used to destroy the correct weak point.

Endgame Bonus ModesEdit

Template:Spoiler/for


Cite error: <ref> tags exist, but no <references/> tag was found